Barbarian Comparisons

When I finally got Module C4, I was interested by the Barbarians.  What I found really interesting is taking one of the Barbarian ships (the CL/CW in this case) and compare the "racially" changed Barbarian ship with the "real" racial ship (e.g. comparing the Barbarian CL with Fed weapons with a Fed NCL).  I found the results to be quite interesting.

Important note:  Please understand none of this should be taken as a complaint or a desire to change things.  I am only taking advantage of the Barbarians to make observations.

The three rules I tried to stick to throughout all of these versions are:
- Keep to the racial profile. Don't do something that wouldn't fit in that empire's fleet.
- Follow the rules. If it makes me do something I feel violates the first rule, I make two versions: one to follow the rules, and one to follow the profile.
- Don't have void boxes. This sometimes means a version of the CL is better than the empire's real counterpart.

All of the variants are of necessity non-combatants. There just aren't enough option boxes to give the variant the systems it needs and include weapons. Most real variants actually gain boxes over their combat counterparts (especially the cargo and carrier variants), but I was unwilling to just add boxes. I figure that is just the penalty for have a highly configurable ship.
Where appropriate, the SSDs below cover both drone armed and plasma armed versions. Lyrans would probably just have to live with the drone armed variants. Hydrans would require brand new designs.

Light Carrier Cruiser (CLV): This uses all of the center weapon and non weapon options to create a twelve fighter carrier group. Fighters shown are for a drone using empire. In the case of a plasma using empire, use the same fighters, but replace the type-I drones with Pl-D and the type-VI drones with Pl-K. (ssd)

Light Escort Cruiser (CLE): This is a fairly standard escort for a drone using empire. For plasma empires, just replace the drones with plasma racks (2 LS, 2 RS). For the Federation, replace all four side P-1 with P-G. (ssd)

Escort Destroyer (DDE): An escort destroyer is included in this, just so as to be able to create a full carrier group around the CLV. Shown is a drone escort. For plasma empires, replace the drones with plasma racks (1 LS, 1 RS). For the Federation, replace the side P-1 with P-G. (ssd)

Light PF Tender Cruiser (CLP): This is a pretty nice little PFT. While it doesn't have any heavy weapons, it supports the PF flotilla just fine. Plasma empires use Pl-D instead of drones (1 LS, 2 RS). (ssd)

Light Transport Cruiser (CLT): Similar to the carrier, all of the twelve center options are converted to cargo. Two side options are also sacrificed to allow for a larger shuttle bay. Can carry a single pod of any weight, like any other LTT. (A civilian pod is shown.) (ssd)

Light Commando Cruiser (CLG): Uses the options boxes to create a commando variant. It is at least as effective as any empire's CWG, and is better than many. (ssd)

Light Survey Cruiser (CLS): Lightly armed survey cruiser, usable by any empire. (ssd)

Light Minesweeping Cruiser (CLM): A moderately effective mine sweeper/layer, able to safely destroy six mines per turn. Design is heavily proscribed by the Barbarian rules. Four racks provide some ability to repair existing minefields, or create improptu ones. Plasma empires replace the drones with plasma racks (1 LS, 1 RS). (ssd)

Light Drone Cruiser (CLD): Pretty standard drone bombardment cruiser. Even has good cargo space for drone reloads. (ssd)

Light Plasma Cruiser (CLR): Because of the heavily centralized nature of the CL's weapon suite, it is completely legal by the rules to make a ship using a Pl-R on the CL hull. While this probably can't exist outside the simulators, it is a fun ship that any plasma empire would kill to produce. As it is intended to be used by any plasma empire, no empire specific features are included (e.g. GAS or cloak). (ssd)


Light Cruiser [Federation] (FCL): The Barbarian light cruiser is just heavier than the NCL. This results in a better weapons suite and more systems (five labs). Voiding the extra lab and one of the drone racks makes a much more comparable ship, though the FCL still has an advantage with its turn mode, breakdown rating, batteries, and phasers. In some ways it is a combination of the best of the NCL and the CL. The Federation would happily flush their design and use this design instead, if there was any possible way to get it out of the simulator. (ssd)


Light Cruiser [Klingon] (KCL): This is the Klingon version built by following the rules. It is pretty nice, has a stronger phaser suite, but is missing the expected ADD racks. (ssd)
Light Statis Cruiser [Klingon] (KCLA): This version is built around an SFG. Like the comparable D5, this ship has no disruptors, and instead supports its SFG with four drone racks. This is based on the above design, and, assuming the SFG counts as "phasers", does follow the rules. (ssd)
Light Cruiser [Klingon] (KCL2): This is the one that violates the rules. Two of the side weapons are replaced with ADDs. (This is the only change, but many boxes were moved to make the SSD stay pretty.) This violates the rules because not enough of the weapon options are phasers, but is a much better reflection of the D5. While it would appear to be better than the "real" Klingon design, this ship does not include the limit aegis of the D5, nor its disruptor arcs. (ssd)


Light Cruiser [Romulan] (RCL): A Romulan version using a standard plasma arrangement. The resulting ship has a strange combinations of features that make it similar in size to the Sparrowhawk, but with the Firehawk's weapon suite. (ssd)


Light Cruiser [Kzinti] (ZCL): A Kzinti version modeled directly on the CM. (The cargo was added to prevent voided boxes.) This works pretty well, but, like with the Federation, is a much heavier ship than the CM, with more internals. Also like the Federation, the Kzinti would probably have no hesitation ditching the CM for this design. (ssd)
Light Cruiser [Kzinti] (ZCL2): A straight Kzinti version more modeled on the older Kzinti ships. As a result, it has four disruptors, but no ADD rack. The option choices were also slightly changed to reflect the older Kzinti ships. While not a match for a BC, it is far superior to the CL+. (ssd)


Light Cruiser [Gorn] (GCL): This ship is effectively a combination of the CLF and the HDD. It has the weapons and internal heft of the CLF, with the better power and shields of the HDD+. The Gorns probably wouldn't trade the HDD for this, if only because the HDD can be converted to the CM. Then again, this ship is almost as good as a CM to start. (ssd)


Light Cruiser [Hydran] Hellbore (HCLH): Ship armed with Hellbores. Mostly modeled on the Tartar, but it is given the full allowed weapons load. The biggest surprise is that the ship is pretty much forced to carry two fighters, as it can only add four APR, not the desired six. Regardless, it is still quite comparable to the Tartar, and still an effective ship. (ssd)
Light Cruiser [Hydran] Fusion (HCLF): Ship armed with Fusions and fighters. Mostly modeled on the Mongol, but is given the full allowed weapons load. It also suffers in that all of the fighters are in a single bay with no launch tubes, meaning it will take a while to launch everything. The other weakness of the design is the hull; the use of fusion beams requires close approach and this hull cannot take damage anywhere near as well as the Mongol. (ssd)
Light Cruiser [Hydran] Hellbore (HCLH2): This takes the HCLH and transforms it into more of a true Hydran pattern. First, the hull is all consolidated into center hull, and the hellbores are reduced to those of the Tartar. And, since the rules are being broken, it gets its full set of APR, too. (ssd)
Light Cruiser [Hydran] Fusion (HCLF2): This takes the HCLF and transforms it into more of a true Hydran pattern. First, the hull is all consolidated into the center hull, the fusions are reduced to those of the Mongol, and the shuttle bay is split into two. That is still not as nice as launch tubes, but helps. (ssd)


Light Cruiser [Lyran] (LCL): Straight version up version, giving it a full set of disruptors to work with its pair of ESGs. Has power equivalent to a Jaguar with the power refit. While this ship does have an extra disruptor over the fully refitted Jaguar, the Jaguar has several advantages to help make up for it, including more internals, better phaser arcs and two extra heavy phasers. Without all of the refits, however, this ship is markedly superior to the Jaguar. (ssd)


Light Cruiser [WYN] (WCL): Straight version based on the WYN fish ships. Instead of providing options, a single configuration has been chosen. This ship can easily serve as a generic disruptor/drone ship. (ssd)

It would seem rather silly to model the ISC with the Barbarian ships, as, after all, the Barbarians are designed to fight the real ISC. However, this is a thought exercise, so here they are. While they are inferior to the ISC CL/CS, they are not markedly so. They are actually surprisingly close. (They are, however, not close to the CW. The CW has too many weapons to properly model.)

The side Pl-Fs are modeled on the ISC's rear firing plasma torpedoes, and as such have limited arcs and no pseudo torpedoes.

Light Cruiser [ISC] Plasma (ICLT): Uses Pl-Ss as the main weapons. (ssd)
Light Cruiser [ISC] PPD (ICLP): Uses PPDs as the main weapons. (ssd)


Light Cruiser [Vudar] (VCL): A straight version based on the Vudar CW. Surprisingly, it is an exceptional match, only off by a box or so, and a couple of phaser arcs. (ssd)

Page last modified Thursday, 3/18/06.


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